Ensemble Studios - Dallas, TX - 2005 - current
Art Institute of Dallas - Dallas, TX - 2007 - current
- Teacher
- Taught and designed curriculum for character modeling and hard surface modeling classes.
- Worked to incorporate the local companies into the college environment with internships and workshops.
Liquid Development - 2004 - 2005
Nerve Software - 2003 - 2004
- High-Poly 3D Modeler, Texture Artist, and Concept Artist
- Designed textures, normal maps, models, and concepts for Doom III: Resurrection of Evil(PC).
- 3D Studio MAX and Adobe Photoshop.
Sony Online Entertainment - 2001- 2003
iRock Interactive - 2000 - 2001
- Concept Artist, Level Artist, 3D Modeler, and Texture Artist
- Designed textures, level layouts, models, and concepts for Savage Skies on the Playstation 2.
- 3D Studio MAX and Adobe Photoshop.
- Level/model building and using in house tools.
Red Storm Entertainment - 1999 - 2000
- Concept Artist, Artist, and Illustrator
- Concept design for Freedom(PC) and Project Ramsey(PS2).
- 3D Studio MAX and Adobe Photoshop.
- Produced game textures for objects and architectural spaces.
Walt Disney - 1997 - 1999
- Merchandise Artist
- Animation Internship
Programs
- 3D Studio Max 8
- Adobe Photoshop CS
- ZBrush 2
- Corel Painter IX
- MudBox
- Deep Paint
Media
- Oil
- Pencil
- Acrylic
- Pen and Ink
- Watercolor
- Sculpture
- Traditional Animation
Education
- Ringling School of Art and Design : 1993-1996, BFA 1996
- Illustration Academy : 1995-1996 Worked with Mark English, John English, Skip Liepke, Jack Unruh, and Gary Kelly
- Walt Disney College Work Program : 1992-1993
- Central Michigan University : 1991-1992
- Lansing Community College : 1988-1991
Awards Received
- Albert Dorne” from Society of Illustrators: 1996
- Two pieces in Society of Illustrators Publishing: 1996
- Two pieces in Step by Step Magazine: 1995
- Two pieces in the Best of Ringling: 1995
Other
- Coordinator for the Dallas sketch group.
